Skills2 (Skills Help)
As you no doubt have noticed by now, The Two Towers is a skill based
system. Combat, abilities, spells, and more are all based upon your
skills, which are on a 1-100 scale. The better your skills, the better
you will perform at certain actions. It is important to note that skills
are not used directly by the player. Rather, they are checked by the MUD
when a player tries to use one of the professional abilities (headbutt,
cast, steal, etc), as well as in many other places. In short, skills
determine how successful you will be at many important actions.
Q: How do I get them?
Skills are learned through a variety of means. Some skills, like
combat skills, improve with use, while others do not. In general,
all skills must be learned and improved by visiting a trainer.
Trainers are located in many locations, and teach a variety of
different skills.
Q: Skills and Professions
At the heart of the Profession system is the dynamic skill system.
Each profession has its own set of skills. These are called
professional skills. When you join a profession, you will see these
labeled as 'professional skills' when you type 'skills'. Each
profession has 4 major skills. These skills can be learned up to 100
percent, and do not degrade as long as you are a member of that
particular profession.
Also notice that you may have, or can gain 'other skills'. You may
learn 4 'other' skills (skills not specific to your profession).
These 'other skills' may be learned up to 60 percent, and will degrade
over time, so you need to retrain them.
You may only have a total of 4 professional, and 4 other skills.
Thus, you may be a member of a profession, and excel in that
profession's skills, while also 'dabbling' in other fields as well.
This allows for a warrior who knows a bit of magic, or a wizard who
knows a bit of thievery, and a bit about being a warrior, etc., and
allows for maximum character variation, while maintaining a balanced
game.
Note: |
Civilians and minions do not have their specific professional
skills, and thus can have up to 8 other skills.
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Q: What happens when I change my profession?
When you change your profession, your old professional skills will be
moved into your "Other skills" slot, and the new professional skills
will move into their place.
Consider the following example:
Newguy the thief wants to change his profession to wizard. However,
he still has tactics skill greater than 10:
Professional Skills: Other Skills:
Nimbleness : 20 Tactics : 20
Locksmith : 20
Stealth : 20
Theft : 20
When he goes to a wizard trainer, he will receive a message that he
cannot become a wizard just now: there is no space in his "other"
skills to move his current professional skills. So, he needs to wait
until his tactics skill is at 10 or less; he may use "skills disuse"
command for that (see below).
After tactics is down to 10, Newguy can become a wizard. He goes to
the trainer and confirms change of his profession. After that, his
skills look like this:
Professional Skills: Other Skills:
6th sense : 10 Nimbleness : 20
Concentration : 10 Locksmith : 20
Control magic : 10 Stealth : 20
Resist magic : 10 Theft : 20
Note that the old 'professional skills' that Newguy had as a thief have
now become 'other skills'. They will begin to degrade, and will need
to be retrained if Newguy wants to keep his skills up.
Note: |
Remember that 'other skills' can only be practiced up to 60
percent! Because of that, when you change professions, your
professional skills, if greater than 60, will become 60.
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Q: What are 'disused skills'?
Disused skills are the skills that you no longer need and want to get
rid of, most probably because of them blocking your wanted profession
change. You may select one (and only one) skill to disuse with the
'skills disuse' command. See 'help skills' for detailed syntax.
A vast amount of character variation can be created with this system!
Try the different professions, test out the different abilities, mix/match
until you have found the perfect settings!