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Color classes (Technical Help)The text that is sent to the players in The Two Towers is structured
into "messages". Each message has its own type (also known as "class"),
such as "room description", "combat", etc. Messages can also be nested
within each other, like "exits" description being contained within
"room description". To make the text more readable, for most of these
message types you can set your own color using the "color" command.
Furthermore, if your client supports MXP (see "help mxp" for more
details), you may also be able to change the font face and/or size.
This help file provides a reference of all available classes so that
you can better understand what the "color" command entries mean. The list
is presented by category to make it easier to understand; please note,
however, that the "color" command will list the classes in alphabetical
order instead.
1. Descriptions- room_desc - This is the default color in which the room descriptions
are displayed. If no other specific colors are set, this works for
both "glance" and "look" and covers exits, items and NPCs present
in room, weather description, etc.
- room_short - This is the color in which the room "title" will be
displayed in "glance" command, as well as during fast movement such
as "travelto". If not set, the display defaults to what is set for
"room_desc".
- exits - This is the color in which the exit names are displayed for
both "look" and "glance". When not set, the display defaults to
what is set for "room_desc". Commas and the word "and" in the exit
description are not covered by this color, unless you have
"full_exit_color" variable set to "on" (see "help sets" or check
"settings" command for more details on this).
- water_exits - Same as "exits", but for water exit names, that is
directions you can swim to.
- item_desc - This is the color in which all specific descriptions are
displayed. To be more precise, this applies to "look <something>"
and "glance <something>".
- ercolor - This is the color in which evil player "short descriptions"
will be displayed in room contents (both for "look" and "glance").
If not set, this defaults to what is set for "room_desc". Note
that the display applies to both Evil Races and Free Race servants
of Sauron.
- frcolor - Similar to the above, but for all other players (non-servant
Free Races).
- npccolor - This is the color in which NPC "short descriptions" will be
displayed in room contents. If not set, it defaults to what is set
for "room_desc".
- itemcolor - This is the color in which item (that is, not players and
not NPCs) "short descriptions" will be displayed in room contents.
If not set, it defaults to what is set for "room_desc".
Note: |
frcolor and ercolor also apply to movement messages from other
players, where otherwise "movement" class would be used (see below).
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2. Communication- say - This is the color in which says from other players and NPCs will
be displayed, such as "Joe says: ...". This also covers soul emotes
(see "help semotes").
- tell - This is the color in which tells from other players will be
displayed, such as "Joe tells you: ...".
- tell_outgoing - This is the color in which tells sent by you will be
displayed, such as "You tell Joe: ...".
- whisper - This is the color in which whispers from other players will
be displayed, such as "Joe whispers to you: ...".
- emote - This is the color in which emotes performed by other players
using the "emote" and "emoteat" commands will be displayed. Note that
this does not cover soul emotes; these use "say" class.
- tellhist_incoming - This is the color in which tells sent by other
players will be displayed in the "tellhist" command output.
- tellhist_outgoing - This is the color in which tells sent by you will
be displayed in the "tellhist" command output.
- partysay - This is the color in which messages sent by other players in
your party using "party say" command will be displayed.
- partyemote - This is the color in which messages sent by other players
in your party using "party emote" command will be displayed.
- plea - This is the color in which messages sent by players via the
"plea" command will be displayed.
- shout - This is the color in which shouts of other players will be
displayed.
3. Communication - channelsYou can configure color for each channel (comm) you have access to.
Channels are displayed in a separate section of "color" command.
The following channels are available to players:
- comm - also known as OOC; available to all players above level 4.
- newbiecomm - available to all players under level 6 and to newbie
helpers.
- fr, er - available to Free Race / Evil Race+Servants respectively,
for players above level 4.
- clan - available to players who are in a clan.
- guild - available to players who are in a guild.
- newbiehelper - available to newbie helpers only.
- ptcomm - available to playtesters only.
- gm - available to guildmasters only.
When you set a color to any of these channels, the incoming messages
on that channel will be displayed with this color. Also, unless you set
"commhist_color" to "off", history for that specific channel will also
be displayed using this color.
4. Combat- combat - This is the color in which all combat messages will be
displayed. This applies to:
- hit (or miss) emotes from your bare hands or your weapon.
- special attacks from professional abilities (like headbutt
or feint).
Since most weapon emotes include colors on their own, you will probably
hardly notice the "combat" class color there - only the word "You" and
your enemy's name will be coloured using it. However, if you change
the font face and/or size for the "combat" class (requires client MXP
support), the whole weapon emote will be displayed with your chosen
font.
- lawsys - This is the color for the messages from the courthouse.
Usually they will remind you about your outstanding subpoenas and
fines to pay. This color will also be used for all lawsys-related
information for your current combat, such as a notification that
you are in a lawless area and an attack on you cannot be reported.
- spar - This is the color for various messages from the sparring system,
such as about players joining and leaving your spar group.
- shape - This is the color used for output of "shape" command.
- consider - This is the color used for output of "consider" command.
5. Events- weather - This is the color for weather messages, such as about rain
starting, or sun setting. This applies only for spontaneous "event"
messages, not weather description included in room descriptions.
- auction - This is the color for tells (and listings) from the auction
NPCs, such as "Laryn tells you: an item is now on sale...".
- announce - This is the color for announces of your friends logging in;
this will work only if you have "announce_friends" variable set.
- hints - This is the color for random gameplay hints that new players
receive.
- movement - This is the color in which movement messages from other
players and NPCs are displayed, such as "Joe enters." or "Bob leaves
west.". Note that for players, "movement" class is overridden by
"frcolor"/"ercolor" if you have them set.
- scouts - This is the color used for scout reports when requested or
a region's status in the war has changed.
- system - This is the color used for system broadcasts, sent by the MUD
driver automatically (such as on beginning of a reboot) or manually by
the Administrators.
- shutdown - This is the color used for the reboot countdown messages.
- skillup - Color used for messages about skills increasing due to use.
6. Miscellaneous- songs - This is the color in which text of your songs will be displayed
as you perform them. Note that this is the only color class that
affects text seen both by you and other people (those who listen to
your songs). Because of that, you cannot use MXP for this setting.
- menutitle, menubody, menuprompt - They are colors used for respectively
header, body and footer of menus created with the T2T generic menu
system. This system isn't widely used so far for regular players:
just in the "settings" and "removetag" commands, so there is little
use for these settings. Menus are useful for guildmasters, though,
since some features of the GMEdit system use them.
7. "who" command displayThe "who" command is the most customizable command on The Two Towers.
With it, you can set different colors for different players, to be able to
quickly find friends, enemies, and others amongst the players who are
currently online. There are several classes you can set here:
- whoclanmate - For players in your clan.
- whoguild - For players in your guild.
- whofriend - For people on your "friend" list.
- whoenemy - For people on your "enemy" list.
- whonewbie - For new T2T players.
- whofree - For non-servant Free Race players.
- whoevil - For Evil Race players and Free Race servants of Sauron.
- whoneighbor - For people who have MUD mail address at the same town
as you.
- whoguildally - For people who are in guilds allied with your guild
(if their "guildinfo" is set to public).
- whoguildenemy - For people who are in guilds hostile to your guild
(if their "guildinfo" is set to public).
For each of the classes you can set a different color so that the
"who" output is clear.
The priority of the classes is as follows:
friend > enemy > clan > guild > newbie > guildally > guildenemy >
neighbor > fr > er
That is, if someone is both a newbie and on your friend list, their
name will be displayed using the "whofriend" class rather than "whonewbie".
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